Built with SpriteRelay

AI pixel art, built step by step in real Aseprite files

Characters, enemies, tilesets, isometric worlds and animated scenes. An AI agent built each one through SpriteRelay CLI; after every step, every frame was exported and compared with the design. The files, frame counts and layers below come from the files themselves.

13builds

33.aseprite files

2,485frames

300layers

Your sprites next

The same tools, pointed at your own files.

Palette variants, atlases, tilemaps, tags with game data and staged commits work on any sprite you already have.