PlayableOne enemy, a hundred enemies
One kobold enemy built in Aseprite by an AI agent, then cut and palette-swapped into 100 game-ready files with sheets, tags, hitboxes and timings.
Characters · Palette variants
Built with SpriteRelay
Characters, enemies, tilesets, isometric worlds and animated scenes. An AI agent built each one through SpriteRelay CLI; after every step, every frame was exported and compared with the design. The files, frame counts and layers below come from the files themselves.
13builds
33.aseprite files
2,485frames
300layers
PlayableOne kobold enemy built in Aseprite by an AI agent, then cut and palette-swapped into 100 game-ready files with sheets, tags, hitboxes and timings.
Characters · Palette variants
PlayableA 64×64 heron swordsman in all 8 directions: idle, walk, attack, hurt and death, 304 frames in one Aseprite file with tags, timings and hitboxes.
Characters
A jungle temple drawn three times in one Aseprite file: colour, normal and data maps. A moving torch then lights every brick, coin and hidden carving.
Light & depth · Animated scenes

A little dragon behind a café counter scorches an order, then gets it right: a 320×240 scene with 13 editable layers and three story tags.
Animated scenes · Characters

A golden-hour valley as 19 depth planes in one Aseprite file. Each layer stores its distance in its name, and the camera walks into the painting.
Worlds & tilemaps · Animated scenes

A dungeon the morning after the heroes, and the skeleton janitor who cleans it up: 512 frames, 11 tags and 9 layers in one Aseprite file.
Animated scenes · Characters

A 480×270 cozy room with a fire, a cat and rain on the window: 672 frames, 17 tags and 11 layers in one Aseprite file, made for a 1-hour 4K ambience.
Animated scenes · Worlds & tilemaps

An isometric continent lit through a whole day in one Aseprite file: sunrise, noon, golden hour, night and rain, using blend-mode layers.
Worlds & tilemaps · Light & depth · Animated scenes

An isometric tile kit and a 96×96-diamond continent painted on real Aseprite tilemap layers, with forests, landmarks and animated water.
Worlds & tilemaps

A 16×16 platformer tileset and level on real tilemap layers, a knight hero, three enemies, six pickups and a golem boss, all in one shared palette.
Characters · Worlds & tilemaps

A hatchling dragon grows into a baby, a teen and an adult: three new game-ready sprites with walk, run, fly and fire animations, built in Aseprite.
Characters

Eight game-ready Halloween sprites (ghost, skeleton, bat, spider, cauldron and more) sharing one palette, with four colourways from palette_variants.
Characters · Palette variants

Six small Aseprite builds: a mimic chest, a hatching dragon egg, a ship in a bottle, a bonsai in four seasons, a cozy isometric room and a CRT sign-off.
Characters · Palette variants · Animated scenes
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Palette variants, atlases, tilemaps, tags with game data and staged commits work on any sprite you already have.