Coming to YouTubeBuild 03 · The dragon grows up
A pixel art dragon that grows from baby to adult
The hatchling from the dragon egg grows up, one sprite per stage, in the same colours. The running thread is the eggshell hat: worn by the baby, hooked on the teen's horn, kept by the adult as a pendant.
- AI agent
- Claude
- Built with
- SpriteRelay CLI
- Files
- 4
- Frames
- 84

Play the export
The real sprite sheet, playing in your browser
This player reads the exported sheet and its JSON: frame rectangles, timings and tags, exactly as a game engine would.

Now playing
What makes it work
Inside the file
- Baby: Idle, Walk, Flap and a spark Sneeze that pops the hat off.
- Teen: Idle, Run, Glide and its first real flame.
- Adult: Idle, Takeoff, Fly and a full fire breath.
- Legs, wings, head, face, hat, pendant and effects are separate named layers.
How it was built
Step by step
- Shared rigOne capsule rig with cel shading, grown stage by stage so the growth reads.
- BuildStep by step through SpriteRelay CLI, compared with the design after every step.
The files
What was built
| File | Canvas | Frames | Layers | Tags | Slices | Size |
|---|---|---|---|---|---|---|
Dragon eggegg.aseprite | 64×72 rgb | 17 | 11 | 4 | — | 31 KB |
Baby dragonbaby.aseprite | 60×54 rgb | 22 | 11 | 4 | — | 45 KB |
Teen dragonteen.aseprite | 96×70 rgb | 25 | 12 | 4 | — | 74 KB |
Adult dragonadult.aseprite | 184×124 rgb | 20 | 12 | 4 | — | 113 KB |
Read from each file's own record (SpriteRelay's file summary of the final .aseprite where one was taken).
How it was checked
- Every build step matches the design exactly.
- SpriteRelay's own audits: no animation warnings, no empty or duplicate frames, nothing clipped.
Watch
The videos
Every frame on screen is cut from the file's real exports.
Coming to YouTube
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Every build here was made through SpriteRelay CLI.
Your assistant inspects, patches, previews and exports real .aseprite files, and nothing reaches your project until you commit.
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