Coming to YouTubeBuild 06 · A day on the island
A pixel art day–night cycle on an isometric island
The isometric continent from the iso-world build, lit through a whole day: villagers and boats on a schedule, cloud shadows, lit windows house by house, a turning lighthouse beam, and a rainy night.
- AI agent
- Claude
- Built with
- SpriteRelay CLI
- Files
- 1
- Frames
- 160

Real exports
Look closer
Move over the picture to zoom into the pixels.


What makes it work
Inside the file
- Time of day is layers: a multiply Light layer, an overlay Grade, Lamps and an additive Glow.
- Life on a schedule: villagers, boats, sheep, smoke and windmills.
- Continues from the real continent file rather than redrawing it.
How it was built
Step by step
- Start from the worldStep 10 of the isometric world build: terrain, forests and landmarks.
- Add the dayProps, life, mist, clouds, light, grade, lamps, glow and rain.
- Exports160 final frames, cut and cropped for the videos with every pixel kept.
The files
What was built
| File | Canvas | Frames | Layers | Tags | Slices | Size |
|---|---|---|---|---|---|---|
A day on the islandisoday.aseprite | 3072×1568 rgb | 160 | 12 (9 tilemap) | 3 | — | 4.8 MB |
Read from each file's own record (SpriteRelay's file summary of the final .aseprite where one was taken).
How it was checked
- Every build step matches the design exactly.
- Real exports only: crops keep every pixel.
Watch
The videos
Every frame on screen is cut from the file's real exports.
Coming to YouTube
Coming to YouTubeDo this with your own sprites
Every build here was made through SpriteRelay CLI.
Your assistant inspects, patches, previews and exports real .aseprite files, and nothing reaches your project until you commit.
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