Build 07 · Cozy rainy night

A cozy pixel art room on a rainy night

A fire, a window on the harbour and its lighthouse, rain on the glass, and a ginger cat living its evening. Built at 480×270 so it scales by exactly 8× to 4K.

AI agent
Claude
Built with
SpriteRelay CLI
Files
1
Frames
672
A cozy room at night: a stone fireplace, a bed, an armchair and a rainy window with a lighthouse outside.

Real exports

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A cozy room at night: a stone fireplace, a bed, an armchair, and a window with rain and a lighthouse outside.
A cozy room at night: a stone fireplace, a bed, an armchair, and a window with rain and a lighthouse outside. Real export, 480×270.

What makes it work

Inside the file

  • 17 tags, each a multiple of 32 frames, so any tag joins any other for a long ambience.
  • Light as layers: a multiply Shade per light state, Lights drawn over it, an additive Glow.
  • Outside the window is its own tilemap layer: boats bob, the beam turns, lightning flashes.

How it was built

Step by step

  1. Room and lifeWalls, fireplace, furniture and details, then the cat, steam and rain.
  2. BuildStep by step through SpriteRelay CLI, compared with the design after every step.
  3. ExportsThe 672 final frames, cut into an hour by the video.

The files

What was built

Files in this build
FileCanvasFramesLayersTagsSlicesSize
Cozy rainy night
cozy.aseprite
480×270 rgb67211 (7 tilemap)17—2.4 MB

Read from each file's own record (SpriteRelay's file summary of the final .aseprite where one was taken).

How it was checked

  • Every build step matches the design exactly.
  • Real exports only: snapshots, the final frames and per-layer exports.

Watch

The videos

Every frame on screen is cut from the file's real exports.

Do this with your own sprites

Every build here was made through SpriteRelay CLI.

Your assistant inspects, patches, previews and exports real .aseprite files, and nothing reaches your project until you commit.