Coming to YouTubeBuild 07 · Cozy rainy night
A cozy pixel art room on a rainy night
A fire, a window on the harbour and its lighthouse, rain on the glass, and a ginger cat living its evening. Built at 480×270 so it scales by exactly 8× to 4K.
- AI agent
- Claude
- Built with
- SpriteRelay CLI
- Files
- 1
- Frames
- 672

Real exports
Look closer
Move over the picture to zoom into the pixels.

What makes it work
Inside the file
- 17 tags, each a multiple of 32 frames, so any tag joins any other for a long ambience.
- Light as layers: a multiply Shade per light state, Lights drawn over it, an additive Glow.
- Outside the window is its own tilemap layer: boats bob, the beam turns, lightning flashes.
How it was built
Step by step
- Room and lifeWalls, fireplace, furniture and details, then the cat, steam and rain.
- BuildStep by step through SpriteRelay CLI, compared with the design after every step.
- ExportsThe 672 final frames, cut into an hour by the video.
The files
What was built
| File | Canvas | Frames | Layers | Tags | Slices | Size |
|---|---|---|---|---|---|---|
Cozy rainy nightcozy.aseprite | 480×270 rgb | 672 | 11 (7 tilemap) | 17 | — | 2.4 MB |
Read from each file's own record (SpriteRelay's file summary of the final .aseprite where one was taken).
How it was checked
- Every build step matches the design exactly.
- Real exports only: snapshots, the final frames and per-layer exports.
Watch
The videos
Every frame on screen is cut from the file's real exports.
Coming to YouTube
Coming to YouTubeDo this with your own sprites
Every build here was made through SpriteRelay CLI.
Your assistant inspects, patches, previews and exports real .aseprite files, and nothing reaches your project until you commit.
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