Coming to YouTubeBuild 01 · Built by SpriteRelay
Small pixel art builds: a mimic, a dragon egg, a bonsai and more
Where the series started: six small sprites, each built step by step, each with named layers and animation tags you can keep editing.
- AI agent
- Claude
- Built with
- SpriteRelay CLI
- Files
- 6
- Frames
- 71

Play the export
The real sprite sheet, playing in your browser
This player reads the exported sheet and its JSON: frame rectangles, timings and tags, exactly as a game engine would.

Now playing
What makes it work
Inside the file
- Mimic chest: a friendly chest with iron bands and a gold lock, then eyes, a tongue and teeth.
- Dragon egg: wobbles, cracks and hatches; the shell ends up as a hat.
- Ship in a bottle: the sea is two layers, so the ship sails through the waves.
- Bonsai: one indexed sprite, four seasons from one palette_variants export.
- Cozy room: an isometric room with rain, a flickering lamp, steam and a sleeping cat.
How it was built
Step by step
- The planEach sprite designed in code, labelled 'The plan' on screen.
- BuildOne sprite_patch per step; after every step every frame was exported and compared with the design.
The files
What was built
| File | Canvas | Frames | Layers | Tags | Slices | Size |
|---|---|---|---|---|---|---|
Mimic chestmimic.aseprite | 64×64 rgb | 9 | 12 | 3 | — | 14 KB |
Dragon eggegg.aseprite | 64×72 rgb | 17 | 11 | 4 | — | 31 KB |
Ship in a bottlebottle.aseprite | 96×64 rgb | 14 | 10 | 2 | — | 31 KB |
Bonsaibonsai.aseprite | 64×64 indexed | 12 | 7 | 1 | — | 15 KB |
Cosy roomroom.aseprite | 128×128 rgb | 8 | 15 | 1 | — | 35 KB |
CRT TVcrt.aseprite | 96×80 rgb | 11 | 9 | 2 | — | 25 KB |
Read from each file's own record (SpriteRelay's file summary of the final .aseprite where one was taken).
How it was checked
- Every step matches the design (at most 2/255 off, on semi-transparent pixels).
- The bonsai's seasons are every pixel of the base recoloured by palette index.
Watch
The videos
Every frame on screen is cut from the file's real exports.
Coming to YouTube
Coming to YouTubeDo this with your own sprites
Every build here was made through SpriteRelay CLI.
Your assistant inspects, patches, previews and exports real .aseprite files, and nothing reaches your project until you commit.
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