Build 02 · The Halloween pack

Halloween pixel art sprites in four colourways

A jack-o'-lantern, a ghost, a skeleton, a cauldron, a haunted grave, a bat, a spider and twelve loot icons. One shared 30-colour palette; everything that glows sits in five magic slots.

AI agent
Claude
Built with
SpriteRelay CLI
Files
8
Frames
112
Colourways
4 per sprite
Halloween sprites: a jack-o'-lantern, a ghost, a skeleton, a bubbling cauldron and a bat.

Play the export

The real sprite sheet, playing in your browser

This player reads the exported sheet and its JSON: frame rectangles, timings and tags, exactly as a game engine would.

ghost-sheet.pngReal export
The exported sprite sheet for Ghost.

Now playing

What makes it work

Inside the file

  • Enemies come with the animation set a game needs; props come with on and off states.
  • One palette_variants export per sprite gives Ember, Witchfire, Spectral and Hex versions.
  • One atlas export packs all eight sprites with JSON, in each colourway.

How it was built

Step by step

  1. Shared palette30 indexed colours, 5 of them magic slots for fire, eyes, potion and soul light.
  2. BuildEach sprite step by step through SpriteRelay CLI.
  3. Variants and atlaspalette_variants for the colourways, then a real atlas export.

The files

What was built

Files in this build
FileCanvasFramesLayersTagsSlicesSize
Jack-o'-lantern
lantern.aseprite
32×32 indexed953—3 KB
Ghost
ghost.aseprite
32×32 indexed1874—9 KB
Skeleton
skeleton.aseprite
40×48 indexed20105—16 KB
Witch's cauldron
cauldron.aseprite
48×48 indexed1492—7 KB
Haunted grave
grave.aseprite
40×48 indexed16103—10 KB
Bat
bat.aseprite
32×32 indexed1264—5 KB
Spider
spider.aseprite
24×32 indexed1163—5 KB
Loot icons
loot.aseprite
16×16 indexed12412—4 KB

Read from each file's own record (SpriteRelay's file summary of the final .aseprite where one was taken).

How it was checked

  • Every build step matches the design exactly.
  • Every frame of every variant is exactly the base frame recoloured by palette index.

Watch

The videos

Every frame on screen is cut from the file's real exports.

Do this with your own sprites

Every build here was made through SpriteRelay CLI.

Your assistant inspects, patches, previews and exports real .aseprite files, and nothing reaches your project until you commit.