Coming to YouTubeBuild 02 · The Halloween pack
Halloween pixel art sprites in four colourways
A jack-o'-lantern, a ghost, a skeleton, a cauldron, a haunted grave, a bat, a spider and twelve loot icons. One shared 30-colour palette; everything that glows sits in five magic slots.
- AI agent
- Claude
- Built with
- SpriteRelay CLI
- Files
- 8
- Frames
- 112
- Colourways
- 4 per sprite

Play the export
The real sprite sheet, playing in your browser
This player reads the exported sheet and its JSON: frame rectangles, timings and tags, exactly as a game engine would.
Now playing
What makes it work
Inside the file
- Enemies come with the animation set a game needs; props come with on and off states.
- One palette_variants export per sprite gives Ember, Witchfire, Spectral and Hex versions.
- One atlas export packs all eight sprites with JSON, in each colourway.
How it was built
Step by step
- Shared palette30 indexed colours, 5 of them magic slots for fire, eyes, potion and soul light.
- BuildEach sprite step by step through SpriteRelay CLI.
- Variants and atlaspalette_variants for the colourways, then a real atlas export.
The files
What was built
| File | Canvas | Frames | Layers | Tags | Slices | Size |
|---|---|---|---|---|---|---|
Jack-o'-lanternlantern.aseprite | 32×32 indexed | 9 | 5 | 3 | — | 3 KB |
Ghostghost.aseprite | 32×32 indexed | 18 | 7 | 4 | — | 9 KB |
Skeletonskeleton.aseprite | 40×48 indexed | 20 | 10 | 5 | — | 16 KB |
Witch's cauldroncauldron.aseprite | 48×48 indexed | 14 | 9 | 2 | — | 7 KB |
Haunted gravegrave.aseprite | 40×48 indexed | 16 | 10 | 3 | — | 10 KB |
Batbat.aseprite | 32×32 indexed | 12 | 6 | 4 | — | 5 KB |
Spiderspider.aseprite | 24×32 indexed | 11 | 6 | 3 | — | 5 KB |
Loot iconsloot.aseprite | 16×16 indexed | 12 | 4 | 12 | — | 4 KB |
Read from each file's own record (SpriteRelay's file summary of the final .aseprite where one was taken).
How it was checked
- Every build step matches the design exactly.
- Every frame of every variant is exactly the base frame recoloured by palette index.
Watch
The videos
Every frame on screen is cut from the file's real exports.
Coming to YouTube
Coming to YouTubeDo this with your own sprites
Every build here was made through SpriteRelay CLI.
Your assistant inspects, patches, previews and exports real .aseprite files, and nothing reaches your project until you commit.
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