Gallery

Pixel worlds and moving art made with SpriteRelay

An exhibition of earlier SpriteRelay outputs: scenes, characters, props and the sheets behind them. Select any work to view it larger. For step-by-step builds with their files, frame counts and checks, see the builds.

See the builds

Featured

A lakeside landscape cycling through four skies.

A lakeside landscape cycling through dawn, noon, dusk and storm skies.
Four SkiesA lakeside landscape cycling through dawn, noon, dusk and storm skies.

Pixel worlds

Scenes and environments, several of them animated.

A sunken cathedral lit by shafts of light through the water, with drifting particles.
Underwater CathedralA sunken cathedral lit by shafts of light through the water, with drifting particles.
A tavern interior with a burning fireplace, shelves of bottles, barrels and a stool.
TavernA tavern interior with a burning fireplace, shelves of bottles, barrels and a stool.
A stone dungeon chamber with a knight standing in a lit archway between two torches, water in the foreground.
Dungeon DepthsA stone dungeon chamber with a knight standing in a lit archway between two torches, water in the foreground.
An overworld map view by day: waterfall, river, bridge, grass and a small hut.
Overworld Vista DayAn overworld map view by day: waterfall, river, bridge, grass and a small hut.
The same overworld map view at night, in cooler, darker colours.
Overworld Vista NightThe same overworld map view at night, in cooler, darker colours.

Objects and palettes

Props, an inventory panel, and one flask in four palettes.

Three isometric props on transparent ground: a wooden crate, a banded barrel, and a teal crystal on a stone plinth.
Outpost SuppliesThree isometric props on transparent ground: a wooden crate, a banded barrel, and a teal crystal on a stone plinth.
A game inventory panel with a decorated gold frame, the heading SATCHEL, and the label 24 SLOTS.
Inventory PanelA game inventory panel with a decorated gold frame, the heading SATCHEL, and the label 24 SLOTS.
A pixel-art potion flask filled with amber liquid.
Prismatic Flask AmberA pixel-art potion flask filled with amber liquid.
A pixel-art potion flask filled with violet liquid.
Prismatic Flask AmethystA pixel-art potion flask filled with violet liquid.
A pixel-art potion flask filled with pale blue liquid.
Prismatic Flask FrostA pixel-art potion flask filled with pale blue liquid.
A pixel-art potion flask filled with jade green liquid.
Prismatic Flask JadeA pixel-art potion flask filled with jade green liquid.

Characters and effects

Idle loops, a bouncing slime, a torch and an exploding barrel.

A magical pixel-art bloom expanding from a diamond into petals and fading to sparks; shown as a still poster when paused.
Aether BloomA magical pixel-art bloom expanding from a diamond into petals and fading to sparks; shown as a still poster when paused.
An armoured knight with a plumed helmet, shield and sword, breathing in an idle loop.
Knight IdleAn armoured knight with a plumed helmet, shield and sword, breathing in an idle loop.
A skeleton enemy standing and shifting in an idle loop.
Enemy SkeletonA skeleton enemy standing and shifting in an idle loop.
An orange slime creature squashing and bouncing.
Anim SlimeAn orange slime creature squashing and bouncing.
A wall torch with a flickering flame.
Prop TorchA wall torch with a flickering flame.
An isometric barrel resting, then bursting apart into staves and dust.
Isometric Barrel ExplodeAn isometric barrel resting, then bursting apart into staves and dust.

Earlier works

Key art, item icons, a HUD kit and isometric furniture from the first outputs.

Sunset key art of a lake, mountains and a knight, captioned Twilight Vale — built entirely from a JSON operation list.
Twilight Vale KeyartSunset key art of a lake, mountains and a knight, captioned Twilight Vale — built entirely from a JSON operation list.
A four-by-four grid of item icons: potions, coin, gem, sword, shield, bow, arrow, key, chest, scroll, book, ring, bomb, pot and star.
Item IconsA four-by-four grid of item icons: potions, coin, gem, sword, shield, bow, arrow, key, chest, scroll, book, ring, bomb, pot and star.
A game HUD kit: a bordered quest log panel, HP and MP bars, four item slots and a start button.
UI HUD KitA game HUD kit: a bordered quest log panel, HP and MP bars, four item slots and a start button.
An isometric wooden table with a candle and a red book on top.
Isometric TableAn isometric wooden table with a candle and a red book on top.
An isometric wooden treasure chest with a gold clasp.
Isometric ChestAn isometric wooden treasure chest with a gold clasp.
An isometric wooden bookshelf holding coloured books on three shelves.
Isometric BookshelfAn isometric wooden bookshelf holding coloured books on three shelves.

Sheets and studies

The exports behind the animations: atlases, strips, a before-and-after and an onion-skin study.

Packed atlas of the Outpost set: crate, barrel, crystal shrine, inventory panel, bloom effect, lantern, and eight frames of a lantern-carrying character.
Outpost AtlasPacked atlas of the Outpost set: crate, barrel, crystal shrine, inventory panel, bloom effect, lantern, and eight frames of a lantern-carrying character.
Eight frames of a bearded lantern-carrying character mid-walk, laid out left to right.
Lanternkeeper StripEight frames of a bearded lantern-carrying character mid-walk, laid out left to right.
Eight frames of a magical bloom effect expanding from a small diamond into a burst of petals and fading to sparks.
Aether Bloom StripEight frames of a magical bloom effect expanding from a small diamond into a burst of petals and fading to sparks.
A strip of nine 16-pixel terrain tiles: grass, water, stone edges and plank sections.
Outpost TerrainA strip of nine 16-pixel terrain tiles: grass, water, stone edges and plank sections.
Eight frames of an explosion: a spark growing into a fireball, then collapsing into smoke puffs.
VFX Explosion StripEight frames of an explosion: a spark growing into a fireball, then collapsing into smoke puffs.
Six frames of a smoke puff rising and spreading apart.
VFX Smoke StripSix frames of a smoke puff rising and spreading apart.
The same potion bottle twice, side by side: teal liquid on the left, magenta on the right.
Before After LiquidThe same potion bottle twice, side by side: teal liquid on the left, magenta on the right.
A knight mid-attack with earlier and later frames ghosted behind, showing the sword's arc.
Knight Attack OnionA knight mid-attack with earlier and later frames ghosted behind, showing the sword's arc.

The featured Outpost pieces and Four Skies are refined revisions; their .aseprite sources were reconstructed from exported images. These works show outputs, not a record of an editing session. Ready to make your own? See pricing.