Build 10 · Ember & Bean, the dragon café

A dragon barista: a pixel art story in one Aseprite file

A little dragon takes a job behind a café counter, gets carried away warming a drink, and scorches the order. The next attempt is gentler, the customer is happy, and another order arrives.

AI agent
Codex
Built with
SpriteRelay CLI
Files
1
Frames
96
A teal dragon barista behind a café counter under an Ember & Bean sign, serving a cat customer.

Real exports

Look closer

Move over the picture to zoom into the pixels.

A dragon barista behind a café counter with a customer and cups.
A dragon barista behind a café counter with a customer and cups. Real export, 320×240.

What makes it work

Inside the file

  • Three tags tell the story: too-hot, gentle-heat and serve.
  • 13 layers keep the dragon's anatomy separately editable, and the counter hides its lower body naturally.
  • Built by a different AI agent (Codex) through the same SpriteRelay CLI.

How it was built

Step by step

  1. Story firstCharacter, mistake, consequence, then the product payoff.
  2. BuildEmpty frames, static linked cels and de-duplicated tilemaps through SpriteRelay CLI.

The files

What was built

Files in this build
FileCanvasFramesLayersTagsSlicesSize
Ember & Bean · dragon barista
cafe.aseprite
320×240 rgb9613 (9 tilemap)3—185 KB

Read from each file's own record (SpriteRelay's file summary of the final .aseprite where one was taken).

How it was checked

  • Real exported animation contact sheets reviewed at native and magnified scale before the video.

Labels and honesty notes

  • This build used Codex as the AI agent; the credit reads 'Built with SpriteRelay CLI'.

Watch

The videos

Every frame on screen is cut from the file's real exports.

Do this with your own sprites

Every build here was made through SpriteRelay CLI.

Your assistant inspects, patches, previews and exports real .aseprite files, and nothing reaches your project until you commit.