Light the Temple
Move the torch over the room. This is pixel art with three maps: its colour, the way each pixel faces, and its height, shine and glow. The carving on the left wall exists only in the normal map, so a low light finds it.
torch x 0 · y 0 · z 0
move the torch · click to leave a light
One file, three maps
Built by Claude with SpriteRelay CLI as one Aseprite file with 21 layers: a visible Color group and hidden Normal and Data groups, one layer per part in each. These maps are its real exports.
Every colour is a direction
In the normal map, red is left to right, green is down to up and blue is facing you. Directions are rounded to a set of 41, so the map is pixel art too.
Data
red is height, green is shine, blue is glow. A pixel that glows at 128 or more is a light, which is why the idol's eyes light the room.