Play the Heron
A heron ronin in eight directions: walk, cut the straw dummy, take a hit, fall. Every frame, timing and hitbox below comes from one Aseprite sprite sheet and its JSON.
WASD / arrows to walk · J to cut
CUT
One file
A 64×64 Aseprite file built step by step by Claude with SpriteRelay CLI: 304 frames, 5 layers (shadow, sword behind, body, sword in front, effects), all 8 directions drawn. None is mirrored, so the sword stays in the right hand.
48 tags
One tag per direction and one per move, like walk · NE. Attack tags carry their active frames in their data; walk tags carry the speed (vx, vy in px/s) that keeps the feet planted.
10 slices
a pivot between the feet, a hurtbox, and one hitbox per direction for the sword's reach on frames 5 and 6.